If you've unfamiliar with inFamous, the concept is the coolest thing you could ask for in a game. Every inFamous game is a sandbox with endless freedom, like GTA, but you've got super powers. While other super hero games are limited to established abilities, whatever was introduced in their respective comics, inFamous gives you Cole MacGrath and now Delsin Rowe, characters with completely fresh powers that grow until the game's completion. Upon first hearing Delsin talk, I said to myself, "Oh screw this guy." I immediately missed Cole But as the story progressed, he quickly grew on me. There are definitely aspects to Delsin that make for a far more thrilling character to play. As soon as you get your first power, taking into consideration this is a vast open world sandbox, graphics are absolutely stunning, comparable to Metal Gear Solid V: Ground Zeroes. The fire effects, smoke, streets, lights and reflections, all just pop. The variety of people occupying Seattle, however, felt lazy. I saw the same faces over and over again, but I am guessing this was deliberately kept minimal to concentrating efforts where the pay off was obvious. It just becomes noticeable when some of your missions involve looking for people. I'm big on great music in video games and the score in ISS felt at times like it was trying to be cool. But generally it worked. Just occasionally distracting. Nothing beats inFamous 1's soundtrack in this franchise. When present, story, dialogue and cut scenes are just as solid as inFamous 2. But these character moments are bare bones, mostly riding the book ends of the game, leaving you longing for much more in between. The game wants you to care more for these characters than is warranted because they are simply not very involved in the journey. To this issue, there is no real counterpart to keep you company and enjoy your growth with you like Zeke did for Cole in inFamous. One very important element lacking in this installment which was present in previous was a sense of urgency, a constant driving force. Particularly with inFamous 2, the stakes kept getting higher and throughout the entire game there was a looming danger. inFamous Second Son however doesn't keep you aware of why you're playing. What sends you on this mission to Seattle doesn't really come up again until the game is over. The game sought to maintain the serious tone of inFamous, but Delsin doesn't really experience any down points or set-backs like Cole did. Despite the aforementioned shortcomings, inFamous Second Son has some really great surprises. The previous installments had far more variety in terms of optional side missions and as a completionist, I found myself annoyed at the unforgivably identical side missions that filled each district. The game plagiarized itself about 20 times. There is a spray paint side mission in every district, sometimes more than one. I have no idea why this is part of the game and made to feel important. It may as well have been a cut scene you are awarded for watching, as that's how much you participate in the spray paint side missions. They're not even missions. They're just a hassle you have to do if you want to do everything. And just when this was about to take it's toll on me, ISS hit me with something strong, near the mid-way point that rejuvenated my energy. Then it does this again at the 75% mark and even up to the end. That being said, the second half of the game is far more interesting than the first half. Regardless of your powers, upgrades and the area you are playing, what you you encounter most are the DUP: Depart of Unified Protection. They all work for the big bad boss you meet at the beginning and know you are going to have to fight. But what might have helped is if Sucker Punch gave this boss at least one or two mini bosses you had to face. Instead, you deal with the same henchmen again and again. And while they get progressively stronger, thusly more difficult and interesting to battle, it can't help but feel a bit redundant. No other super bosses is pretty disappointing, knowing they did this better in previous installments. The most frustrating thing I learned only after the fact is that I probably shouldn't have been such a completionist until I beat the game, as you are given opportunities between story missions and even post-ending to finish up anything incomplete. My advice if you haven't played it yet is to follow the story forward whenever the game will allow you in order for you, the player, to appreciate what you are given to play with. Just to be clear, the positive aspects of the game, which are huge and very fun, I can't really discuss, so as not to give away surprises. Summary: Despite the very annoying shortcomings (mainly because I had very high expectations), ISS feels like a passable continuation. I have no regrets about my purchase and still love it. Sucker Punch produced the most beautiful game for the PS4. It's very fun when you're not doing the uncreative side missions. With each story mission, the game continues to elevate right up to the end, as it's predecessors do. While the journey is not as well constructed as inFamous 2, Second Son is certainly the biggest inFamous game with the most options and choices for your main character.
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